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January 2022 – UPDATES

HAPPY NEW YEAR!

MAJOR PLAYEST UPDATES

2 additionnal sessions have been organised in January.

– with playable district extensions

– With a revision of the political simulation protocol

Overall, 80% of players said they had fun playtesting, and 90% said they had fun with playable politics!

icon evolution

We have also transformed the look of our Primidium icon, and the overall production icon. Indeed, in December, most testers were confusing Primidium with gold and considered it to be money, rather than a mineral.

 BUGFIX

Thanks to our playtesters, several critical bugs have been identified (and neutralized) in: District upgrades, info panels, game crashes.

NEXT STEPS

Include the environmental gameplay into the prototype (Environmental risk & terraforming), and organise new playtest sessions to let you try it out!

 

GAME ART

As testers were struggling to understand which functionalities some of our districts are responsible for, some of them have been reworked.

As an example of the district clarification, we have added the resource produced on top of the primidium mine district So that the output of the district is more readable for the player

District design - evolution primidium mine

District design – Primidium mine

In coherence with the objective to include environmental gameplay to the prototype, we have prepared the concept of natural resources for each biome available on the planet.

E.G. Mountain natural reserve extensions

We have also continued the production of concept art for the next batch of districts.

Concept iterations for slums.

 

Stay tuned for the next playtest sessions!